chromium/ui/gl/scoped_binders.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gl/scoped_binders.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_state_restorer.h"

namespace gl {

ScopedFramebufferBinder::ScopedFramebufferBinder(unsigned int fbo)
    :{}

ScopedFramebufferBinder::~ScopedFramebufferBinder() {}

ScopedActiveTexture::ScopedActiveTexture(unsigned int texture)
    :{}

ScopedActiveTexture::~ScopedActiveTexture() {}

ScopedTextureBinder::ScopedTextureBinder(unsigned int target, unsigned int id)
    :{}

ScopedTextureBinder::~ScopedTextureBinder() {}

ScopedUseProgram::ScopedUseProgram(unsigned int program)
    :{}

ScopedUseProgram::~ScopedUseProgram() {}

ScopedVertexAttribArray::ScopedVertexAttribArray(unsigned int index,
                                                 int size,
                                                 unsigned int type,
                                                 char normalized,
                                                 int stride,
                                                 const void* pointer)
    :{}

ScopedVertexAttribArray::~ScopedVertexAttribArray() {}

ScopedBufferBinder::ScopedBufferBinder(unsigned int target, unsigned int id)
    :{}

ScopedBufferBinder::~ScopedBufferBinder() {}

ScopedViewport::ScopedViewport(int x, int y, int width, int height) {}

ScopedViewport::~ScopedViewport() {}

ScopedColorMask::ScopedColorMask(char red, char green, char blue, char alpha) {}

ScopedColorMask::~ScopedColorMask() {}

ScopedCapability::ScopedCapability(unsigned capability, unsigned char enabled)
    :{}

ScopedCapability::~ScopedCapability() {}

}  // namespace gl