// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/scoped_restore_texture.h" #include "base/notreached.h" namespace gl { ScopedRestoreTexture::ScopedRestoreTexture( gl::GLApi* api, GLenum target, GLuint new_binding /*= 0*/) : … { … } ScopedRestoreTexture::~ScopedRestoreTexture() { … } } // namespace gl