// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_SCOPED_RESTORE_TEXTURE_H_ #define UI_GL_SCOPED_RESTORE_TEXTURE_H_ #include "base/memory/raw_ptr.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_export.h" namespace gl { // Restores the texture binding that the passed-in target had at this object's // creation when this object is destroyed. If a non-zero `new_binding` is passed // in, binds `target` to it at construction time. class GL_EXPORT ScopedRestoreTexture { … }; } // namespace gl #endif // UI_GL_SCOPED_RESTORE_TEXTURE_H_