chromium/ui/gl/shader_tracking.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gl/shader_tracking.h"

#include "base/check.h"
#include "base/no_destructor.h"
#include "build/build_config.h"
#include "ui/gl/gl_switches.h"

namespace gl {

// static
ShaderTracking* ShaderTracking::GetInstance() {}

void ShaderTracking::GetShaders(std::string* shader0, std::string* shader1) {}

void ShaderTracking::SetShaders(const char* shader0, const char* shader1) {}

}  // namespace gl