// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/shader_tracking.h" #include "base/check.h" #include "base/no_destructor.h" #include "build/build_config.h" #include "ui/gl/gl_switches.h" namespace gl { // static ShaderTracking* ShaderTracking::GetInstance() { … } void ShaderTracking::GetShaders(std::string* shader0, std::string* shader1) { … } void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { … } } // namespace gl