#ifndef UI_OZONE_DEMO_VULKAN_OVERLAY_RENDERER_H_
#define UI_OZONE_DEMO_VULKAN_OVERLAY_RENDERER_H_
#include <vulkan/vulkan_core.h>
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/swap_result.h"
#include "ui/ozone/demo/renderer_base.h"
namespace gfx {
class NativePixmap;
class GpuFence;
}
namespace gpu {
class VulkanDeviceQueue;
class VulkanImplementation;
class VulkanCommandBuffer;
class VulkanCommandPool;
}
namespace ui {
class OverlaySurface;
class PlatformWindowSurface;
class SurfaceFactoryOzone;
class VulkanOverlayRenderer : public RendererBase { … };
}
#endif