#include "ui/ozone/platform/wayland/common/wayland_overlay_config.h"
#include <optional>
#include "ui/gfx/color_space.h"
namespace wl {
WaylandOverlayConfig::WaylandOverlayConfig() = default;
WaylandOverlayConfig::WaylandOverlayConfig(WaylandOverlayConfig&& other) =
default;
WaylandOverlayConfig::WaylandOverlayConfig(const gfx::OverlayPlaneData& data,
std::unique_ptr<gfx::GpuFence> fence,
BufferId buffer_id,
float scale_factor)
: … { … }
WaylandOverlayConfig& WaylandOverlayConfig::operator=(
WaylandOverlayConfig&& other) = default;
WaylandOverlayConfig::~WaylandOverlayConfig() = default;
}