#ifndef UI_OZONE_PLATFORM_WAYLAND_GPU_WAYLAND_SURFACE_FACTORY_H_
#define UI_OZONE_PLATFORM_WAYLAND_GPU_WAYLAND_SURFACE_FACTORY_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/gl/gl_surface.h"
#include "ui/ozone/platform/wayland/common/wayland_util.h"
#include "ui/ozone/public/drm_modifiers_filter.h"
#include "ui/ozone/public/surface_factory_ozone.h"
namespace ui {
class WaylandConnection;
class WaylandBufferManagerGpu;
class WaylandSurfaceFactory : public SurfaceFactoryOzone { … };
}
#endif