#include "ui/ozone/platform/wayland/host/overlay_prioritizer.h"
#include <overlay-prioritizer-client-protocol.h>
#include "base/logging.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
namespace ui {
namespace {
constexpr uint32_t kMinVersion = …;
}
constexpr char OverlayPrioritizer::kInterfaceName[];
void OverlayPrioritizer::Instantiate(WaylandConnection* connection,
wl_registry* registry,
uint32_t name,
const std::string& interface,
uint32_t version) { … }
OverlayPrioritizer::OverlayPrioritizer(overlay_prioritizer* prioritizer,
WaylandConnection* connection)
: … { … }
OverlayPrioritizer::~OverlayPrioritizer() = default;
wl::Object<overlay_prioritized_surface>
OverlayPrioritizer::CreateOverlayPrioritizedSurface(wl_surface* surface) { … }
}