#include "ui/ozone/platform/wayland/host/wayland_async_cursor.h"
namespace ui {
scoped_refptr<WaylandAsyncCursor> WaylandAsyncCursor::FromPlatformCursor(
scoped_refptr<PlatformCursor> platform_cursor) { … }
WaylandAsyncCursor::WaylandAsyncCursor() = default;
WaylandAsyncCursor::WaylandAsyncCursor(
scoped_refptr<BitmapCursor> bitmap_cursor)
: … { … }
void WaylandAsyncCursor::AddCursorLoadedCallback(Callback callback) { … }
void WaylandAsyncCursor::SetBitmapCursor(
scoped_refptr<BitmapCursor> bitmap_cursor) { … }
WaylandAsyncCursor::~WaylandAsyncCursor() = default;
}