#include "ui/ozone/platform/wayland/host/wayland_buffer_backing_solid_color.h"
#include "ui/ozone/platform/wayland/host/surface_augmenter.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
namespace ui {
WaylandBufferBackingSolidColor::WaylandBufferBackingSolidColor(
const WaylandConnection* connection,
SkColor4f color,
const gfx::Size& size,
uint32_t buffer_id)
: … { … }
WaylandBufferBackingSolidColor::~WaylandBufferBackingSolidColor() = default;
void WaylandBufferBackingSolidColor::RequestBufferHandle(
base::OnceCallback<void(wl::Object<wl_buffer>)> callback) { … }
WaylandBufferBacking::BufferBackingType
WaylandBufferBackingSolidColor::GetBackingType() const { … }
}