#include "ui/ozone/platform/wayland/host/wayland_buffer_handle.h"
#include <ostream>
#include "base/not_fatal_until.h"
namespace ui {
WaylandBufferHandle::WaylandBufferHandle(WaylandBufferBacking* backing)
: … { … }
WaylandBufferHandle::~WaylandBufferHandle() { … }
void WaylandBufferHandle::OnWlBufferCreated(wl::Object<wl_buffer> wl_buffer) { … }
void WaylandBufferHandle::OnExplicitRelease(WaylandSurface* requestor) { … }
void WaylandBufferHandle::OnWlBufferReleased(wl_buffer* wl_buff) { … }
base::WeakPtr<WaylandBufferHandle> WaylandBufferHandle::AsWeakPtr() { … }
void WaylandBufferHandle::OnRelease(void* data, wl_buffer* buffer) { … }
}