#include "ui/ozone/platform/wayland/host/wayland_buffer_manager_connector.h"
#include "base/functional/bind.h"
#include "ui/ozone/platform/wayland/host/wayland_buffer_manager_host.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
namespace ui {
WaylandBufferManagerConnector::WaylandBufferManagerConnector(
WaylandBufferManagerHost* buffer_manager_host)
: … { … }
WaylandBufferManagerConnector::~WaylandBufferManagerConnector() { … }
void WaylandBufferManagerConnector::OnChannelDestroyed(int host_id) { … }
void WaylandBufferManagerConnector::OnGpuServiceLaunched(
int host_id,
GpuHostBindInterfaceCallback binder,
GpuHostTerminateCallback terminate_callback) { … }
void WaylandBufferManagerConnector::OnTerminateGpuProcess(std::string message) { … }
}