#ifndef UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_FRAME_MANAGER_H_
#define UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_FRAME_MANAGER_H_
#include <cstdint>
#include <memory>
#include <vector>
#include "base/containers/circular_deque.h"
#include "base/containers/flat_map.h"
#include "base/files/scoped_file.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "ui/gfx/frame_data.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/ozone/platform/wayland/common/wayland_object.h"
#include "ui/ozone/platform/wayland/common/wayland_overlay_config.h"
#include "ui/ozone/platform/wayland/common/wayland_presentation_info.h"
namespace ui {
class WaylandBufferHandle;
class WaylandConnection;
class WaylandWindow;
class WaylandSurface;
class WaylandSubsurface;
struct WaylandFrame { … };
class WaylandFrameManager { … };
}
#endif