#include "ui/ozone/platform/wayland/host/wayland_input_controller.h"
#include "base/memory/raw_ptr.h"
#include "base/notimplemented.h"
#include "ui/events/devices/haptic_touchpad_effects.h"
#include "ui/events/devices/stylus_state.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
#include "ui/ozone/platform/wayland/host/wayland_zcr_touchpad_haptics.h"
namespace ui {
namespace {
class WaylandInputController : public InputController { … };
}
std::unique_ptr<InputController> CreateWaylandInputController(
WaylandConnection* connection) { … }
}