#include "ui/ozone/platform/wayland/host/wayland_menu_utils.h"
#include "base/strings/utf_string_conversion_utils.h"
#include "ui/events/keycodes/dom/dom_code.h"
#include "ui/events/keycodes/dom/dom_key.h"
#include "ui/events/keycodes/keyboard_code_conversion.h"
#include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
#include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
#include "ui/ozone/platform/wayland/host/wayland_event_source.h"
namespace ui {
WaylandMenuUtils::WaylandMenuUtils(WaylandConnection* connection)
: … { … }
WaylandMenuUtils::~WaylandMenuUtils() = default;
int WaylandMenuUtils::GetCurrentKeyModifiers() const { … }
std::string WaylandMenuUtils::ToDBusKeySym(KeyboardCode code) const { … }
}