#ifndef UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_TOUCH_H_
#define UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_TOUCH_H_
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "ui/events/pointer_details.h"
#include "ui/ozone/platform/wayland/common/wayland_object.h"
namespace gfx {
class PointF;
}
namespace wl {
enum class EventDispatchPolicy;
}
namespace ui {
class WaylandConnection;
class WaylandWindow;
class WaylandTouch { … };
class WaylandTouch::Delegate { … };
}
#endif