#include <memory>
#include "base/logging.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/ozone/platform/wayland/host/wayland_bubble.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
#include "ui/ozone/platform/wayland/host/wayland_popup.h"
#include "ui/ozone/platform/wayland/host/wayland_toplevel_window.h"
#include "ui/ozone/platform/wayland/host/wayland_window.h"
#include "ui/platform_window/platform_window_init_properties.h"
namespace ui {
std::unique_ptr<WaylandWindow> WaylandWindow::Create(
PlatformWindowDelegate* delegate,
WaylandConnection* connection,
PlatformWindowInitProperties properties) { … }
}