#include "ui/ozone/platform/wayland/host/wayland_window_observer.h"
namespace ui {
WaylandWindowObserver::~WaylandWindowObserver() = default;
void WaylandWindowObserver::OnWindowAdded(WaylandWindow* window) { … }
void WaylandWindowObserver::OnWindowRemoved(WaylandWindow* window) { … }
void WaylandWindowObserver::OnWindowConfigured(WaylandWindow* window) { … }
void WaylandWindowObserver::OnWindowRoleAssigned(WaylandWindow* window) { … }
void WaylandWindowObserver::OnSubsurfaceAdded(WaylandWindow* window,
WaylandSubsurface* subsurface) { … }
void WaylandWindowObserver::OnSubsurfaceRemoved(WaylandWindow* window,
WaylandSubsurface* subsurface) { … }
void WaylandWindowObserver::OnKeyboardFocusedWindowChanged() { … }
}