#ifndef UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_ZAURA_SURFACE_H_
#define UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_ZAURA_SURFACE_H_
#include <wayland-util.h>
#include <components/exo/wayland/protocol/aura-shell-client-protocol.h>
#include "base/memory/weak_ptr.h"
#include "ui/ozone/platform/wayland/common/wayland_object.h"
#include "ui/platform_window/platform_window_delegate.h"
namespace base {
class TimeDelta;
}
namespace gfx {
class Point;
}
namespace ui {
class WaylandConnection;
PlatformWindowOcclusionState
WaylandOcclusionStateToPlatformWindowOcclusionState(uint32_t mode);
class WaylandZAuraSurface { … };
}
#endif