#include "ui/ozone/platform/wayland/test/test_overlay_prioritized_surface.h"
#include "ui/ozone/platform/wayland/test/mock_surface.h"
namespace wl {
namespace {
void SetOverlayPriority(struct wl_client* client,
struct wl_resource* resource,
uint32_t priority) { … }
}
const struct overlay_prioritized_surface_interface
kTestOverlayPrioritizedSurfaceImpl = …;
TestOverlayPrioritizedSurface::TestOverlayPrioritizedSurface(
wl_resource* resource,
wl_resource* surface)
: … { … }
TestOverlayPrioritizedSurface::~TestOverlayPrioritizedSurface() { … }
}