#include "ui/ozone/platform/x11/x11_window_manager.h"
#include "base/containers/contains.h"
#include "base/not_fatal_until.h"
#include "ui/ozone/platform/x11/x11_window.h"
namespace ui {
namespace {
X11WindowManager* g_instance = …;
}
X11WindowManager::X11WindowManager() { … }
X11WindowManager::~X11WindowManager() = default;
X11WindowManager* X11WindowManager::GetInstance() { … }
void X11WindowManager::GrabEvents(X11Window* window) { … }
void X11WindowManager::UngrabEvents(X11Window* window) { … }
void X11WindowManager::AddWindow(X11Window* window) { … }
void X11WindowManager::RemoveWindow(X11Window* window) { … }
X11Window* X11WindowManager::GetWindow(gfx::AcceleratedWidget widget) const { … }
void X11WindowManager::MouseOnWindow(X11Window* window) { … }
}