// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_OZONE_PUBLIC_OVERLAY_PLANE_H_ #define UI_OZONE_PUBLIC_OVERLAY_PLANE_H_ #include <memory> #include "base/component_export.h" #include "base/memory/scoped_refptr.h" #include "ui/gfx/gpu_fence.h" #include "ui/gfx/native_pixmap.h" #include "ui/gfx/overlay_plane_data.h" #include "ui/gfx/overlay_transform.h" namespace ui { // Configuration for a hardware overlay plane. // // Modern display hardware is capable of transforming and composing multiple // images into a final fullscreen image. An OverlayPlane represents one such // image as well as any transformations that must be applied. struct COMPONENT_EXPORT(OZONE_BASE) OverlayPlane { … }; } // namespace ui #endif // UI_OZONE_PUBLIC_OVERLAY_PLANE_H_