#include "ui/ozone/public/platform_screen.h"
#include <optional>
#include "base/notreached.h"
#include "base/time/time.h"
#include "ui/gfx/geometry/point.h"
namespace ui {
PlatformScreen::PlatformScreen() = default;
PlatformScreen::~PlatformScreen() = default;
gfx::AcceleratedWidget PlatformScreen::GetLocalProcessWidgetAtPoint(
const gfx::Point& point_in_dip,
const std::set<gfx::AcceleratedWidget>& ignore) const { … }
bool PlatformScreen::IsAcceleratedWidgetUnderCursor(
gfx::AcceleratedWidget widget) const { … }
std::string PlatformScreen::GetCurrentWorkspace() { … }
PlatformScreen::PlatformScreenSaverSuspender::~PlatformScreenSaverSuspender() =
default;
std::unique_ptr<PlatformScreen::PlatformScreenSaverSuspender>
PlatformScreen::SuspendScreenSaver() { … }
bool PlatformScreen::IsScreenSaverActive() const { … }
base::TimeDelta PlatformScreen::CalculateIdleTime() const { … }
base::Value::List PlatformScreen::GetGpuExtraInfo(
const gfx::GpuExtraInfo& gpu_extra_info) { … }
std::optional<float>
PlatformScreen::GetPreferredScaleFactorForAcceleratedWidget(
gfx::AcceleratedWidget widget) const { … }
void PlatformScreen::StorePlatformNameIntoListOfValues(
base::Value::List& values,
const std::string& platform_name) { … }
}