#include "ui/platform_window/extensions/wayland_extension.h"
#include "ui/base/class_property.h"
#include "ui/platform_window/platform_window.h"
DEFINE_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_UI_CLASS_PROPERTY_TYPE(…)
namespace ui {
DEFINE_UI_CLASS_PROPERTY_KEY(…)
DEFINE_UI_CLASS_PROPERTY_KEY(…)
WaylandExtension::~WaylandExtension() = default;
void WaylandExtension::SetWaylandExtension(PlatformWindow* window,
WaylandExtension* extension) { … }
WaylandExtension* GetWaylandExtension(const PlatformWindow& window) { … }
WaylandToplevelExtension::~WaylandToplevelExtension() = default;
void WaylandToplevelExtension::SetWaylandToplevelExtension(
PlatformWindow* window,
WaylandToplevelExtension* extension) { … }
WaylandToplevelExtension* GetWaylandToplevelExtension(
const PlatformWindow& window) { … }
}