#ifndef UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
#define UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
#include <memory>
#include <string>
#include <vector>
#include "base/component_export.h"
#include "ui/base/class_property.h"
#include "ui/base/ui_base_types.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/platform_window/platform_window_delegate.h"
template <class T>
class scoped_refptr;
namespace gfx {
class ImageSkia;
class Point;
class Rect;
class SizeF;
class Transform;
}
namespace ui {
class PlatformCursor;
class COMPONENT_EXPORT(PLATFORM_WINDOW) PlatformWindow
: public PropertyHandler { … };
}
#endif