#include "ui/platform_window/wm/wm_drag_handler.h"
#include "ui/base/class_property.h"
#include "ui/platform_window/platform_window.h"
DEFINE_UI_CLASS_PROPERTY_TYPE(…)
namespace ui {
DEFINE_UI_CLASS_PROPERTY_KEY(…)
WmDragHandler::LocationDelegate::~LocationDelegate() = default;
bool WmDragHandler::ShouldReleaseCaptureForDrag(
ui::OSExchangeData* data) const { … }
void SetWmDragHandler(PlatformWindow* platform_window,
WmDragHandler* drag_handler) { … }
WmDragHandler* GetWmDragHandler(const PlatformWindow& platform_window) { … }
}