#include "ui/snapshot/snapshot.h"
#include <utility>
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/task/thread_pool.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/image/image_skia_rep.h"
#include "ui/gfx/image/image_util.h"
namespace ui {
namespace {
scoped_refptr<base::RefCountedMemory> EncodeImageAsPNG(
const gfx::Image& image) { … }
scoped_refptr<base::RefCountedMemory> EncodeImageAsJPEG(
const gfx::Image& image) { … }
void EncodeImageAndScheduleCallback(
scoped_refptr<base::RefCountedMemory> (*encode_func)(const gfx::Image&),
base::OnceCallback<void(scoped_refptr<base::RefCountedMemory> data)>
callback,
gfx::Image image) { … }
}
#if BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_WIN)
void GrabWindowSnapshotAndScale(gfx::NativeWindow window,
const gfx::Rect& source_rect,
const gfx::Size& target_size,
GrabSnapshotImageCallback callback) {
auto resize_image = [](const gfx::Size& target_size,
GrabSnapshotImageCallback callback, gfx::Image image) {
if (image.IsEmpty()) {
std::move(callback).Run(image);
}
base::ThreadPool::PostTaskAndReplyWithResult(
FROM_HERE, {base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN},
base::BindOnce(gfx::ResizedImage, std::move(image), target_size),
std::move(callback));
};
GrabWindowSnapshot(
window, source_rect,
base::BindOnce(resize_image, target_size, std::move(callback)));
}
#endif
void GrabWindowSnapshotAsPNG(gfx::NativeWindow window,
const gfx::Rect& source_rect,
GrabSnapshotDataCallback callback) { … }
void GrabWindowSnapshotAsJPEG(gfx::NativeWindow window,
const gfx::Rect& source_rect,
GrabSnapshotDataCallback callback) { … }
}