chromium/ui/snapshot/snapshot_aura.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/snapshot/snapshot_aura.h"

#include <memory>
#include <utility>

#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/task/sequenced_task_runner.h"
#include "build/build_config.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tracker.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/snapshot/snapshot_async.h"

namespace ui {

static void MakeAsyncCopyRequest(
    Layer* layer,
    const gfx::Rect& source_rect,
    viz::CopyOutputRequest::CopyOutputRequestCallback callback) {}

static void FinishedAsyncCopyRequest(
    std::unique_ptr<aura::WindowTracker> tracker,
    const gfx::Rect& source_rect,
    viz::CopyOutputRequest::CopyOutputRequestCallback callback,
    int retry_count,
    std::unique_ptr<viz::CopyOutputResult> result) {}

static void MakeInitialAsyncCopyRequest(
    aura::Window* window,
    const gfx::Rect& source_rect,
    viz::CopyOutputRequest::CopyOutputRequestCallback callback) {}

void GrabWindowSnapshotAndScaleAura(aura::Window* window,
                                    const gfx::Rect& source_rect,
                                    const gfx::Size& target_size,
                                    GrabSnapshotImageCallback callback) {}

void GrabWindowSnapshotAura(aura::Window* window,
                            const gfx::Rect& source_rect,
                            GrabSnapshotImageCallback callback) {}

#if !BUILDFLAG(IS_WIN)

void GrabWindowSnapshotAndScale(gfx::NativeWindow window,
                                const gfx::Rect& source_rect,
                                const gfx::Size& target_size,
                                GrabSnapshotImageCallback callback) {}

void GrabWindowSnapshot(gfx::NativeWindow window,
                        const gfx::Rect& source_rect,
                        GrabSnapshotImageCallback callback) {}

void GrabViewSnapshot(gfx::NativeView view,
                      const gfx::Rect& source_rect,
                      GrabSnapshotImageCallback callback) {}

void GrabLayerSnapshot(ui::Layer* layer,
                       const gfx::Rect& source_rect,
                       GrabSnapshotImageCallback callback) {}

#endif

}  // namespace ui