#ifndef UI_TOUCH_SELECTION_TOUCH_SELECTION_CONTROLLER_H_
#define UI_TOUCH_SELECTION_TOUCH_SELECTION_CONTROLLER_H_
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/selection_bound.h"
#include "ui/touch_selection/longpress_drag_selector.h"
#include "ui/touch_selection/selection_event_type.h"
#include "ui/touch_selection/touch_handle.h"
#include "ui/touch_selection/touch_handle_orientation.h"
#include "ui/touch_selection/touch_selection_metrics.h"
#include "ui/touch_selection/ui_touch_selection_export.h"
namespace ui {
class MotionEvent;
class Event;
class UI_TOUCH_SELECTION_EXPORT TouchSelectionControllerClient { … };
class UI_TOUCH_SELECTION_EXPORT TouchSelectionController
: public TouchHandleClient,
public LongPressDragSelectorClient { … };
}
#endif