#include "ui/views/accessibility/ax_virtual_view.h"
#include <stdint.h>
#include <algorithm>
#include <map>
#include <utility>
#include "base/containers/adapters.h"
#include "base/functional/callback.h"
#include "base/no_destructor.h"
#include "base/ranges/algorithm.h"
#include "build/build_config.h"
#include "ui/accessibility/ax_action_data.h"
#include "ui/accessibility/ax_role_properties.h"
#include "ui/accessibility/ax_tree_data.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/base/layout.h"
#include "ui/base/ui_base_types.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/views/accessibility/ax_event_manager.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/accessibility/view_ax_platform_node_delegate.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#if BUILDFLAG(IS_WIN)
#include "ui/views/win/hwnd_util.h"
#endif
namespace views {
std::map<int32_t, AXVirtualView*>& GetIdMap() { … }
const char AXVirtualView::kViewClassName[] = …;
AXVirtualView* AXVirtualView::GetFromId(int32_t id) { … }
AXVirtualView::AXVirtualView() { … }
AXVirtualView::~AXVirtualView() { … }
void AXVirtualView::AddChildView(std::unique_ptr<AXVirtualView> view) { … }
void AXVirtualView::AddChildViewAt(std::unique_ptr<AXVirtualView> view,
size_t index) { … }
void AXVirtualView::ReorderChildView(AXVirtualView* view, size_t index) { … }
std::unique_ptr<AXVirtualView> AXVirtualView::RemoveFromParentView() { … }
std::unique_ptr<AXVirtualView> AXVirtualView::RemoveChildView(
AXVirtualView* view) { … }
void AXVirtualView::RemoveAllChildViews() { … }
bool AXVirtualView::Contains(const AXVirtualView* view) const { … }
std::optional<size_t> AXVirtualView::GetIndexOf(
const AXVirtualView* view) const { … }
const char* AXVirtualView::GetViewClassName() const { … }
gfx::NativeViewAccessible AXVirtualView::GetNativeObject() const { … }
void AXVirtualView::NotifyAccessibilityEvent(ax::mojom::Event event_type) { … }
ui::AXNodeData& AXVirtualView::GetCustomData() { … }
void AXVirtualView::SetPopulateDataCallback(
base::RepeatingCallback<void(ui::AXNodeData*)> callback) { … }
void AXVirtualView::UnsetPopulateDataCallback() { … }
const ui::AXNodeData& AXVirtualView::GetData() const { … }
size_t AXVirtualView::GetChildCount() const { … }
gfx::NativeViewAccessible AXVirtualView::ChildAtIndex(size_t index) const { … }
#if !BUILDFLAG(IS_MAC)
gfx::NativeViewAccessible AXVirtualView::GetNSWindow() { … }
#endif
gfx::NativeViewAccessible AXVirtualView::GetNativeViewAccessible() { … }
gfx::NativeViewAccessible AXVirtualView::GetParent() const { … }
gfx::Rect AXVirtualView::GetBoundsRect(
const ui::AXCoordinateSystem coordinate_system,
const ui::AXClippingBehavior clipping_behavior,
ui::AXOffscreenResult* offscreen_result) const { … }
gfx::NativeViewAccessible AXVirtualView::HitTestSync(
int screen_physical_pixel_x,
int screen_physical_pixel_y) const { … }
gfx::NativeViewAccessible AXVirtualView::GetFocus() const { … }
ui::AXPlatformNode* AXVirtualView::GetFromNodeID(int32_t id) { … }
bool AXVirtualView::AccessibilityPerformAction(const ui::AXActionData& data) { … }
bool AXVirtualView::ShouldIgnoreHoveredStateForTesting() { … }
bool AXVirtualView::IsOffscreen() const { … }
ui::AXPlatformNodeId AXVirtualView::GetUniqueId() const { … }
gfx::AcceleratedWidget AXVirtualView::GetTargetForNativeAccessibilityEvent() { … }
std::vector<int32_t> AXVirtualView::GetColHeaderNodeIds() const { … }
std::vector<int32_t> AXVirtualView::GetColHeaderNodeIds(int col_index) const { … }
std::optional<int32_t> AXVirtualView::GetCellId(int row_index,
int col_index) const { … }
bool AXVirtualView::HandleAccessibleAction(
const ui::AXActionData& action_data) { … }
bool AXVirtualView::HandleAccessibleActionInOwnerView(
const ui::AXActionData& action_data) { … }
void AXVirtualView::set_cache(AXAuraObjCache* cache) { … }
View* AXVirtualView::GetOwnerView() const { … }
ViewAXPlatformNodeDelegate* AXVirtualView::GetDelegate() const { … }
AXVirtualViewWrapper* AXVirtualView::GetOrCreateWrapper(
views::AXAuraObjCache* cache) { … }
void AXVirtualView::PruneVirtualSubtree() { … }
void AXVirtualView::UnpruneVirtualSubtree() { … }
}