// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/accessibility/view_ax_platform_node_delegate_win.h"
#include <oleacc.h>
#include <memory>
#include <set>
#include <vector>
#include "base/memory/singleton.h"
#include "base/strings/utf_string_conversions.h"
#include "base/win/windows_version.h"
#include "third_party/iaccessible2/ia2_api_all.h"
#include "ui/accessibility/accessibility_features.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/accessibility/platform/ax_fragment_root_win.h"
#include "ui/accessibility/platform/ax_platform_node_win.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/win/atl_module.h"
#include "ui/display/win/screen_win.h"
#include "ui/views/accessibility/atomic_view_ax_tree_manager.h"
#include "ui/views/accessibility/views_utilities_aura.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/win/hwnd_util.h"
namespace views {
// static
std::unique_ptr<ViewAccessibility> ViewAccessibility::Create(View* view) {
auto result = std::make_unique<ViewAXPlatformNodeDelegateWin>(view);
result->Init();
return result;
}
ViewAXPlatformNodeDelegateWin::ViewAXPlatformNodeDelegateWin(View* view)
: ViewAXPlatformNodeDelegate(view) {}
ViewAXPlatformNodeDelegateWin::~ViewAXPlatformNodeDelegateWin() = default;
gfx::NativeViewAccessible ViewAXPlatformNodeDelegateWin::GetParent() const {
// If the View has a parent View, return that View's IAccessible.
if (view()->parent())
return ViewAXPlatformNodeDelegate::GetParent();
// Otherwise we must be the RootView, get the corresponding Widget
// and Window.
Widget* widget = view()->GetWidget();
if (!widget)
return nullptr;
aura::Window* window = widget->GetNativeWindow();
if (!window)
return nullptr;
// Look for an ancestor window with a Widget, and if found, return
// the NativeViewAccessible for its RootView.
aura::Window* ancestor_window = GetWindowParentIncludingTransient(window);
while (ancestor_window) {
Widget* ancestor_widget = Widget::GetWidgetForNativeView(ancestor_window);
if (ancestor_widget && ancestor_widget->GetRootView())
return ancestor_widget->GetRootView()->GetNativeViewAccessible();
ancestor_window = GetWindowParentIncludingTransient(ancestor_window);
}
// If that fails, return the NativeViewAccessible for our owning HWND.
HWND hwnd = HWNDForView(view());
if (!hwnd)
return nullptr;
IAccessible* parent;
if (SUCCEEDED(
::AccessibleObjectFromWindow(hwnd, OBJID_WINDOW, IID_IAccessible,
reinterpret_cast<void**>(&parent)))) {
return parent;
}
return nullptr;
}
gfx::AcceleratedWidget
ViewAXPlatformNodeDelegateWin::GetTargetForNativeAccessibilityEvent() {
return HWNDForView(view());
}
gfx::Rect ViewAXPlatformNodeDelegateWin::GetBoundsRect(
const ui::AXCoordinateSystem coordinate_system,
const ui::AXClippingBehavior clipping_behavior,
ui::AXOffscreenResult* offscreen_result) const {
switch (coordinate_system) {
case ui::AXCoordinateSystem::kScreenPhysicalPixels:
return display::win::ScreenWin::DIPToScreenRect(
HWNDForView(view()), view()->GetBoundsInScreen());
case ui::AXCoordinateSystem::kScreenDIPs:
// We could optionally add clipping here if ever needed.
return view()->GetBoundsInScreen();
case ui::AXCoordinateSystem::kRootFrame:
case ui::AXCoordinateSystem::kFrame:
NOTIMPLEMENTED();
return gfx::Rect();
}
}
gfx::Rect ViewAXPlatformNodeDelegateWin::GetInnerTextRangeBoundsRect(
const int start_offset,
const int end_offset,
const ui::AXCoordinateSystem coordinate_system,
const ui::AXClippingBehavior clipping_behavior,
ui::AXOffscreenResult* offscreen_result) const {
switch (coordinate_system) {
case ui::AXCoordinateSystem::kScreenPhysicalPixels:
return display::win::ScreenWin::DIPToScreenRect(
HWNDForView(view()),
ViewAXPlatformNodeDelegate::GetInnerTextRangeBoundsRect(
start_offset, end_offset, ui::AXCoordinateSystem::kScreenDIPs,
clipping_behavior, offscreen_result));
case ui::AXCoordinateSystem::kScreenDIPs:
return ViewAXPlatformNodeDelegate::GetInnerTextRangeBoundsRect(
start_offset, end_offset, coordinate_system, clipping_behavior,
offscreen_result);
case ui::AXCoordinateSystem::kRootFrame:
case ui::AXCoordinateSystem::kFrame:
NOTIMPLEMENTED();
return gfx::Rect();
}
}
gfx::Point ViewAXPlatformNodeDelegateWin::ScreenToDIPPoint(
const gfx::Point& screen_point) const {
// On Windows, we can't directly divide the point in screen coordinates by the
// display's scale factor to get the point in DIPs like we can on other
// platforms. We need to go through the ScreenWin::ScreenToDIPPoint helper
// function to perform the right set of offset transformations needed.
//
// This is because Chromium transforms the screen physical coordinates it
// receives from Windows into an internal representation of screen physical
// coordinates adjusted for multiple displays of different resolutions.
return ToRoundedPoint(
display::win::ScreenWin::ScreenToDIPPoint(gfx::PointF(screen_point)));
}
void ViewAXPlatformNodeDelegateWin::EnsureAtomicViewAXTreeManager() {
DCHECK(needs_ax_tree_manager());
if (atomic_view_ax_tree_manager_) {
return;
}
atomic_view_ax_tree_manager_ =
views::AtomicViewAXTreeManager::Create(this, data());
}
} // namespace views