#include "ui/views/animation/animation_abort_handle.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
namespace views {
AnimationAbortHandle::AnimationAbortHandle(AnimationBuilder::Observer* observer)
: … { … }
AnimationAbortHandle::~AnimationAbortHandle() { … }
void AnimationAbortHandle::OnObserverDeleted() { … }
void AnimationAbortHandle::AddLayer(ui::Layer* layer) { … }
void AnimationAbortHandle::OnAnimationStarted() { … }
void AnimationAbortHandle::OnAnimationEnded() { … }
void AnimationAbortHandle::LayerDestroyed(ui::Layer* layer) { … }
}