chromium/ui/views/animation/animation_sequence_block.cc

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/animation/animation_sequence_block.h"

#include <map>
#include <memory>
#include <optional>
#include <utility>

#include "base/check.h"
#include "base/functional/callback.h"
#include "base/time/time.h"
#include "base/types/pass_key.h"
#include "third_party/abseil-cpp/absl/types/variant.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/layer_owner.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/gfx/interpolated_transform.h"
#include "ui/views/animation/animation_builder.h"
#include "ui/views/animation/animation_key.h"

namespace views {

PassKey;

AnimationSequenceBlock::AnimationSequenceBlock(
    base::PassKey<AnimationBuilder> builder_key,
    AnimationBuilder* owner,
    base::TimeDelta start,
    bool repeating)
    :{}

AnimationSequenceBlock::~AnimationSequenceBlock() {}

AnimationSequenceBlock& AnimationSequenceBlock::SetDuration(
    base::TimeDelta duration) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetBounds(
    ui::Layer* target,
    const gfx::Rect& bounds,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetBounds(
    ui::LayerOwner* target,
    const gfx::Rect& bounds,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetBrightness(
    ui::Layer* target,
    float brightness,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetBrightness(
    ui::LayerOwner* target,
    float brightness,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetClipRect(
    ui::Layer* target,
    const gfx::Rect& clip_rect,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetClipRect(
    ui::LayerOwner* target,
    const gfx::Rect& clip_rect,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetColor(
    ui::Layer* target,
    SkColor color,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetColor(
    ui::LayerOwner* target,
    SkColor color,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetGrayscale(
    ui::Layer* target,
    float grayscale,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetGrayscale(
    ui::LayerOwner* target,
    float grayscale,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetOpacity(
    ui::Layer* target,
    float opacity,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetOpacity(
    ui::LayerOwner* target,
    float opacity,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetTransform(
    ui::Layer* target,
    gfx::Transform transform,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetTransform(
    ui::LayerOwner* target,
    gfx::Transform transform,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetRoundedCorners(
    ui::Layer* target,
    const gfx::RoundedCornersF& rounded_corners,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetRoundedCorners(
    ui::LayerOwner* target,
    const gfx::RoundedCornersF& rounded_corners,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetGradientMask(
    ui::Layer* target,
    const gfx::LinearGradient& gradient_mask,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetGradientMask(
    ui::LayerOwner* target,
    const gfx::LinearGradient& gradient_mask,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetVisibility(
    ui::Layer* target,
    bool visible,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetVisibility(
    ui::LayerOwner* target,
    bool visible,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetInterpolatedTransform(
    ui::Layer* target,
    std::unique_ptr<ui::InterpolatedTransform> interpolated_transform,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::SetInterpolatedTransform(
    ui::LayerOwner* target,
    std::unique_ptr<ui::InterpolatedTransform> interpolated_transform,
    gfx::Tween::Type tween_type) {}

AnimationSequenceBlock& AnimationSequenceBlock::At(
    base::TimeDelta since_sequence_start) {}

AnimationSequenceBlock& AnimationSequenceBlock::Offset(
    base::TimeDelta since_last_block_start) {}

AnimationSequenceBlock& AnimationSequenceBlock::Then() {}

AnimationSequenceBlock::Element::Element(AnimationValue animation_value,
                                         gfx::Tween::Type tween_type)
    :{}
AnimationSequenceBlock::Element::~Element() = default;
AnimationSequenceBlock::Element::Element(Element&&) = default;
AnimationSequenceBlock::Element& AnimationSequenceBlock::Element::operator=(
    Element&&) = default;

AnimationSequenceBlock& AnimationSequenceBlock::AddAnimation(AnimationKey key,
                                                             Element element) {}

void AnimationSequenceBlock::TerminateBlock() {}

}  // namespace views