#include "ui/views/animation/ink_drop_mask.h"
#include "cc/paint/paint_flags.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/gfx/canvas.h"
namespace views {
InkDropMask::InkDropMask(const gfx::Size& layer_size)
: … { … }
InkDropMask::~InkDropMask() { … }
void InkDropMask::OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) { … }
PathInkDropMask::PathInkDropMask(const gfx::Size& layer_size,
const SkPath& path)
: … { … }
void PathInkDropMask::OnPaintLayer(const ui::PaintContext& context) { … }
}