#ifndef UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_H_
#define UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/animation/ink_drop_ripple_observer.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/views_export.h"
namespace ui {
class CallbackLayerAnimationObserver;
class Layer;
class LayerAnimationObserver;
}
namespace views {
class InkDropHost;
namespace test {
class InkDropRippleTestApi;
}
class VIEWS_EXPORT InkDropRipple { … };
}
#endif