#include "ui/views/animation/pulsing_ink_drop_mask.h"
#include "base/i18n/rtl.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/views/view_class_properties.h"
namespace {
constexpr base::TimeDelta kFeaturePromoPulseDuration = …;
constexpr float kFeaturePromoPulseInsetDip = …;
}
namespace views {
PulsingInkDropMask::PulsingInkDropMask(views::View* layer_container)
: … { … }
void PulsingInkDropMask::OnPaintLayer(const ui::PaintContext& context) { … }
void PulsingInkDropMask::AnimationProgressed(const gfx::Animation* animation) { … }
}