#include "ui/views/animation/test/flood_fill_ink_drop_ripple_test_api.h"
#include <vector>
#include "base/time/time.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/test/layer_animator_test_controller.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/views/animation/ink_drop_ripple.h"
namespace views::test {
FloodFillInkDropRippleTestApi::FloodFillInkDropRippleTestApi(
FloodFillInkDropRipple* ink_drop_ripple)
: … { … }
FloodFillInkDropRippleTestApi::~FloodFillInkDropRippleTestApi() = default;
gfx::Point3F FloodFillInkDropRippleTestApi::MapPoint(
float radius,
const gfx::Point3F& point) { … }
gfx::Point FloodFillInkDropRippleTestApi::GetDrawnCenterPoint() const { … }
float FloodFillInkDropRippleTestApi::MaxDistanceToCorners(
const gfx::Point& point) const { … }
gfx::Transform FloodFillInkDropRippleTestApi::GetPaintedLayerTransform() const { … }
float FloodFillInkDropRippleTestApi::GetCurrentOpacity() const { … }
std::vector<ui::LayerAnimator*>
FloodFillInkDropRippleTestApi::GetLayerAnimators() { … }
}