#ifndef UI_VIEWS_LAYOUT_TABLE_LAYOUT_VIEW_H_
#define UI_VIEWS_LAYOUT_TABLE_LAYOUT_VIEW_H_
#include <memory>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/layout/layout_types.h"
#include "ui/views/layout/table_layout.h"
#include "ui/views/metadata/view_factory.h"
#include "ui/views/view.h"
namespace views {
class VIEWS_EXPORT TableLayoutView : public View { … };
BEGIN_VIEW_BUILDER(VIEWS_EXPORT, TableLayoutView, View)
VIEW_BUILDER_METHOD(AddColumn,
views::LayoutAlignment,
views::LayoutAlignment,
float,
views::TableLayout::ColumnSize,
int,
int)
VIEW_BUILDER_METHOD(AddPaddingColumn, float, int)
VIEW_BUILDER_METHOD(AddRows, size_t, float, int)
VIEW_BUILDER_METHOD(AddPaddingRow, float, int)
VIEW_BUILDER_METHOD(LinkColumnSizes, std::vector<size_t>)
VIEW_BUILDER_PROPERTY(int, LinkedColumnSizeLimit)
VIEW_BUILDER_PROPERTY(gfx::Size, MinimumSize)
END_VIEW_BUILDER
}
DEFINE_VIEW_BUILDER(…)
#endif