#include "ui/views/mouse_watcher_view_host.h"
#include "ui/display/screen.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
namespace views {
MouseWatcherViewHost::MouseWatcherViewHost(const View* view,
const gfx::Insets& hot_zone_insets)
: … { … }
MouseWatcherViewHost::~MouseWatcherViewHost() = default;
bool MouseWatcherViewHost::Contains(const gfx::Point& screen_point,
EventType type) { … }
bool MouseWatcherViewHost::IsCursorInViewZone(const gfx::Point& screen_point) { … }
bool MouseWatcherViewHost::IsMouseOverWindow() { … }
}