chromium/ui/views/test/view_skia_gold_pixel_diff.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/test/view_skia_gold_pixel_diff.h"

#include "base/logging.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkImage.h"
#include "ui/base/test/skia_gold_matching_algorithm.h"
#include "ui/base/test/skia_gold_pixel_diff.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/image/image.h"
#include "ui/snapshot/snapshot.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"

#if defined(USE_AURA)
#include "ui/snapshot/snapshot_aura.h"
#endif

namespace views {

namespace {
void SnapshotCallback(base::RunLoop* run_loop,
                      gfx::Image* ret_image,
                      gfx::Image image) {}
}  // namespace

ViewSkiaGoldPixelDiff::ViewSkiaGoldPixelDiff(
    const std::string& screenshot_prefix,
    const std::optional<std::string>& corpus)
    :{}

ViewSkiaGoldPixelDiff::~ViewSkiaGoldPixelDiff() = default;

bool ViewSkiaGoldPixelDiff::CompareViewScreenshot(
    const std::string& screenshot_name,
    const views::View* view,
    const ui::test::SkiaGoldMatchingAlgorithm* algorithm) const {}

bool ViewSkiaGoldPixelDiff::CompareNativeWindowScreenshot(
    const std::string& screenshot_name,
    gfx::NativeWindow window,
    const gfx::Rect& snapshot_bounds,
    const ui::test::SkiaGoldMatchingAlgorithm* algorithm) const {}

bool ViewSkiaGoldPixelDiff::CompareNativeWindowScreenshotInRects(
    const std::string& screenshot_name,
    gfx::NativeWindow window,
    const gfx::Rect& snapshot_bounds,
    const ui::test::SkiaGoldMatchingAlgorithm* algorithm,
    const std::vector<gfx::Rect>& regions_of_interest) const {}

bool ViewSkiaGoldPixelDiff::GrabWindowSnapshotInternal(
    gfx::NativeWindow window,
    const gfx::Rect& snapshot_bounds,
    gfx::Image* image) const {}

void ViewSkiaGoldPixelDiff::KeepPixelsInRects(
    const std::vector<gfx::Rect>& rects,
    gfx::Image* image) const {}

}  // namespace views