#include "ui/views/view_class_properties.h"
#include "ui/base/hit_test.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/views/bubble/bubble_dialog_delegate_view.h"
#include "ui/views/controls/highlight_path_generator.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/layout/flex_layout_types.h"
#if !defined(USE_AURA)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(VIEWS_EXPORT, int)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(VIEWS_EXPORT, gfx::Size*)
#endif
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(…)
namespace views {
DEFINE_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_UI_CLASS_PROPERTY_KEY(…)
DEFINE_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(…)
DEFINE_UI_CLASS_PROPERTY_KEY(…)
DEFINE_UI_CLASS_PROPERTY_KEY(…)
}