#include "ui/views/view_model_utils.h"
#include <iterator>
#include "base/ranges/algorithm.h"
#include "ui/views/view.h"
#include "ui/views/view_model.h"
namespace views {
namespace {
int primary_axis_coordinate(bool is_horizontal, const gfx::Point& point) { … }
}
void ViewModelUtils::SetViewBoundsToIdealBounds(const ViewModelBase& model) { … }
bool ViewModelUtils::IsAtIdealBounds(const ViewModelBase& model) { … }
size_t ViewModelUtils::DetermineMoveIndex(const ViewModelBase& model,
View* view,
bool is_horizontal,
int x,
int y) { … }
}