#include "ui/views/widget/desktop_aura/desktop_window_tree_host.h"
#include "build/build_config.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/display/screen.h"
#include "ui/views/widget/desktop_aura/desktop_native_cursor_manager.h"
#include "ui/views/widget/desktop_aura/desktop_screen_position_client.h"
namespace views {
bool DesktopWindowTreeHost::IsMoveLoopSupported() const { … }
void DesktopWindowTreeHost::UpdateWindowShapeIfNeeded(
const ui::PaintContext& context) { … }
void DesktopWindowTreeHost::PaintAsActiveChanged() { … }
std::unique_ptr<aura::client::ScreenPositionClient>
DesktopWindowTreeHost::CreateScreenPositionClient() { … }
DesktopNativeCursorManager*
DesktopWindowTreeHost::GetSingletonDesktopNativeCursorManager() { … }
}