#include "ui/views/widget/focus_manager_event_handler.h"
#include <string_view>
#include "ui/aura/window.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/widget/widget.h"
namespace views {
FocusManagerEventHandler::FocusManagerEventHandler(Widget* widget,
aura::Window* window)
: … { … }
FocusManagerEventHandler::~FocusManagerEventHandler() { … }
void FocusManagerEventHandler::OnKeyEvent(ui::KeyEvent* event) { … }
std::string_view FocusManagerEventHandler::GetLogContext() const { … }
}