#ifndef UI_VIEWS_WINDOWS_STATIONARITY_MONITOR_AURA_H_
#define UI_VIEWS_WINDOWS_STATIONARITY_MONITOR_AURA_H_
#include <vector>
#include "base/memory/raw_ptr.h"
#include "ui/aura/env_observer.h"
#include "ui/aura/window_observer.h"
#include "ui/compositor/property_change_reason.h"
#include "ui/views/windows_stationarity_monitor.h"
namespace aura {
class Window;
class WindowTreeHost;
}
namespace gfx {
class Rect;
}
namespace views {
class WindowsStationarityMonitorAura : public WindowsStationarityMonitor,
public aura::EnvObserver,
public aura::WindowObserver { … };
}
#endif