#include "ui/webui/examples/browser/ui/aura/aura_context.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/test/test_screen.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/platform_window/platform_window_init_properties.h"
#include "ui/webui/examples/browser/ui/aura/fill_layout.h"
#include "ui/wm/core/base_focus_rules.h"
#include "ui/wm/core/cursor_loader.h"
#include "ui/wm/core/cursor_manager.h"
#include "ui/wm/core/focus_controller.h"
#include "ui/wm/core/native_cursor_manager.h"
#include "ui/wm/public/activation_client.h"
namespace webui_examples {
namespace {
class FocusRules : public wm::BaseFocusRules { … };
}
class AuraContext::NativeCursorManager : public wm::NativeCursorManager { … };
AuraContext::ContextualizedWindowTreeHost::ContextualizedWindowTreeHost(
base::PassKey<AuraContext>,
AuraContext* context,
std::unique_ptr<aura::WindowTreeHost> window_tree_host)
: … { … }
AuraContext::ContextualizedWindowTreeHost::~ContextualizedWindowTreeHost() { … }
AuraContext::AuraContext()
: … { … }
AuraContext::~AuraContext() = default;
std::unique_ptr<AuraContext::ContextualizedWindowTreeHost>
AuraContext::CreateWindowTreeHost() { … }
void AuraContext::InitializeWindowTreeHost(aura::WindowTreeHost* host) { … }
void AuraContext::UninitializeWindowTreeHost(aura::WindowTreeHost* host) { … }
}