#ifndef UI_WM_CORE_CAPTURE_CONTROLLER_H_
#define UI_WM_CORE_CAPTURE_CONTROLLER_H_
#include <map>
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/window_observer.h"
namespace aura {
namespace client {
class CaptureDelegate;
}
}
namespace wm {
class COMPONENT_EXPORT(UI_WM) CaptureController
: public aura::client::CaptureClient { … };
class COMPONENT_EXPORT(UI_WM) ScopedCaptureClient
: public aura::WindowObserver { … };
}
#endif