#include "ui/wm/core/easy_resize_window_targeter.h"
#include <algorithm>
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/transient_window_client.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/gfx/geometry/insets.h"
namespace wm {
EasyResizeWindowTargeter::EasyResizeWindowTargeter(
const gfx::Insets& mouse_extend,
const gfx::Insets& touch_extend) { … }
EasyResizeWindowTargeter::~EasyResizeWindowTargeter() { … }
bool EasyResizeWindowTargeter::EventLocationInsideBounds(
aura::Window* target,
const ui::LocatedEvent& event) const { … }
bool EasyResizeWindowTargeter::ShouldUseExtendedBounds(
const aura::Window* w) const { … }
}