#ifndef UI_WM_CORE_SHADOW_CONTROLLER_H_
#define UI_WM_CORE_SHADOW_CONTROLLER_H_
#include <map>
#include <memory>
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "ui/compositor_extra/shadow.h"
#include "ui/wm/public/activation_change_observer.h"
namespace aura {
class Env;
class Window;
}
namespace ui {
class ColorProvider;
class Shadow;
}
namespace wm {
class ActivationClient;
class ShadowControllerDelegate;
class COMPONENT_EXPORT(UI_WM) ShadowController
: public ActivationChangeObserver { … };
}
#endif