#include "ui/wm/public/activation_client.h"
#include "ui/aura/window.h"
#include "ui/base/class_property.h"
DEFINE_UI_CLASS_PROPERTY_TYPE(…)
namespace wm {
DEFINE_UI_CLASS_PROPERTY_KEY(…)
DEFINE_UI_CLASS_PROPERTY_KEY(…)
void SetActivationClient(aura::Window* root_window, ActivationClient* client) { … }
const ActivationClient* GetActivationClient(const aura::Window* root_window) { … }
ActivationClient* GetActivationClient(aura::Window* root_window) { … }
void SetHideOnDeactivate(aura::Window* window, bool hide_on_deactivate) { … }
bool GetHideOnDeactivate(aura::Window* window) { … }
}